![]() This is because if another player spots you in the Wilderness, they might attempt to kill you. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.ĭue to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight. Zamorak wizards use only the spell Flames of Zamorak. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. In RuneScape, one square of space is equivalent to 1.875 minutes.Īlthough a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue. On the dock north-east of the Ectofunctus Kalphite Lair entrance (north-west of fairy ring B I Q) Outside Lletya or north-east of the Tyras Camp requires you to have started Regicide quest (after talking to the Elf Tracker).įisher Realm - Requires Holy Grail quest ( fairy ring code B J R, then run south) Zanaris throne room (requires you to have started Fairytale I - Growing Pains) They use a Caesar Shift in order to encrypt a NPC's name.įairy Resistance Hideout (requires Fairytale II - Cure a Queen quest to be finished, use a fairy ring with the codes a In Old School RuneScape, ciphers are used as a step in a Treasure Trail. (Requires completion of Shadow of the Storm quest to open the trapdoor.)Ĭiphers are a method of encrypting information. ![]() Ground floor of the Wizards' Tower south of Draynor.ĭown the trapdoor in the house directly west of Edgeville bank, where the evil rats are located for the Recipe for Disaster quest. Just outside the gates of the Duel Arena, Camulet not required. The limestone mine north-east of Varrock ( Silvarea). After Fairy Tale II, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order A I R, D L R, D J Q, A J S. To the west of Jiggig, just south of the Castle Wars lobby.Įast side of Keldagrim, south of the kebab seller.īefore Fairy Tale II - Cure a Queen, she can be found just north of the bank in Zanaris. ![]() In Keldagrim, east side in the house with broken glass. ![]() Motherlode Mine, a pickaxe is needed to reach him.Įast of Lumbridge Castle, near the Lumbridge Guide. Walking around outside the Gnome Ball course, west of the Grand Tree. In the forge in Piscatoris Fishing Colony, requiring the quest Swan Song (north from the fairy ring code A K Q). In the bar under White Wolf Mountain, requiring the quest Fishing Contest. North of the glider in Al Kharid, outside of the town. The platebody shop on the southern edge of Ardougne Centre Square. The anagrams in clue scrolls do not correspond with the number of spaces in a name an anagram with no spaces may have an answer with a name corresponding with one or more spaces. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue. Once the solution is found, the player can get their next clue by talking to that NPC. The solution of an anagram is always the name of an NPC. For example: orchestra is an anagram of carthorse. An anagram is a string of letters, which can be rearranged into another word or phrase.
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